#ifndef RGB_PIXMAP_H_
#define RGB_PIXMAP_H_

#include <GL\glui.h>

class RGBmap{
public:
	unsigned char r,g,b;
};

class RGBpixmap{
	public:
		int nRows, nCols;
		RGBmap *pixel;
	int readBMPFile(char * fname);
	void setTexture(GLuint textureName);
};

#endif